Thursday, September 5, 2024
Script & Storyboard
Wednesday, August 28, 2024
Location Scout and Risk Assessment
Location 1 | |
Location: | Lamiya's Bedroom. |
Events in scene: | Theres a scene where subject 1 gets a phone call from subject 2 inviting them to go out. |
Pros of location: | Its free and doesn't not have rules (unless there are parental rules). |
Cons of location: | There could be disruption from other family members in the house, looks too much like a child's bedroom. It's too cramp to film in which can be difficult to manage fast. |
Alternatives: | Any other member's bedroom. |
Risk Assessment | |
Potential hazards: | The furnitures are weak which can possibly collapse and ruin the set. |
Evaluate risks: | Once its collapse, it will take a lot of time to clean up and get it back to how it was originally. |
Control measures: | We'll have people look out for furnitures that might collapse, and we'll try to avoid shooting near broken furnitures. |
Responsibility: | Anyone who isn't doing camera work or light work. |
Time frame: | We could control these before we shoot and maybe doing the shooting process. |
Other notes: | - |



Location 2 | |
Location: | G-Swings, Shooters, Playroom, Afterhours, Mexicola, Aerospace |
Events in scene: | We will record people having fun, candid pictures and the unique features. |
Pros of location: | Its has unique features and great places to record. Its crowded making it easier to film people having fun. |
Cons of location: | We need to pay to enter which can be expensive, Recording people having fun can distract them making them feel uncomfortable. |
Alternatives: | If one cant then we skip that place. |
Risk Assessment | |
Potential hazards: | We might distract people and potentially cause problems. there could be locations that do not allow recordings with special project. |
Evaluate risks: | We will ask for consent and avoid making distractions for the people around us, and those who are doing a certain activity requiring us to take turns with those that are using them. |
Control measures: | We will have people clearing space and asking consent and record in past space. So that means during recording we cannot take a long time. |
Responsibility: | Anyone with good communication skills and confidence. |
Time frame: | During filming and before filming. |
Other notes: | - |

Location 3 | |
Location: | Love Anchor |
Events in scene: | We will shoot of people walking around having fun, close shots of the markets, and colourful atmosphere. |
Pros of location: | Its very vibrant so it will fit the theme, its a public area so we are freely able to record anything. |
Cons of location: | Its crowded so we might be scared to shoot, People might feel uncomfortable if we record them. |
Alternatives: | The Flea Market, Kuta Art Market. |
Risk Assessment | |
Potential hazards: | The place is crowded and we might block peoples way which might potentially cause conflict. |
Evaluate risks: | We will have to apologise and if it creates attention, we might have to leave to another place before going back to take shots. |
Control measures: | We will let security, employees, and people know if anyone is curious, if they look annoyed and weirded out will ask for consent. |
Responsibility: | If anyone isnt recording well have someone in charge of looking after the behind sets. We need someone with good confidence. |
Time frame: | Before or after shooting our shots. |
Other notes: | - |

Location 4 | |
Location: | Double Six Beach |
Events in scene: | We will record sunset scenes, and basically candid shots. |
Pros of location: | Its very big and has many unique features that we can also put in our scenes. |
Cons of location: | We are shooting the scenes during night so it could be dangerous, and there could be a potential risk of losing things. It's crowded so we might have low confidences while taking shots. |
Alternatives: | Seminyak Beach, Pantai Batu Belig Beach. |
Risk Assessment | |
Potential hazards: | Loosing things in crowded places and the sand might be unstable making it hard to balance things or when recording. The water also can be distrustful |
Evaluate risks: | If we lose things, we might have to find a nearby shop and get a spare. If it's a personal belonging, we'll be forced to find it after we finish recording. |
Control measures: | We'll have people to look after personal or even valuable items it order for it to be safe. |
Responsibility: | Any one of our members that isn't doing a task. |
Time frame: | Before we start filming we make sure we have everything organised so that it wont be a scattered around |
Other notes: | - |
Wednesday, July 31, 2024
Classwork
This blog page is where I will summarize about what I learned in Media Studies class with Mr. Nick.
Term 1
Genre ⋆。°✩
Definition of Genre
Genre is a way of categorizing media. This includes movies, songs, art, etc. For example, in movies, genres include action, comedy, romance, sci-fi and many more. In songs, genres include rock, classical or pop. Genre helps people know what to expect.
Definition of Genre Convention
Genre conventions are features that show up in a specific genre. For example, in horror movies, you often see jump scares and hear creepy music. Whereas in romance movies, you'd usually see couples being in love.
Long Legs by Osgood Perkins
This movie has a hybrid genre, that being a combination of horror, thriller, crime fiction and mystery. The genre conventions are as the following:
- An eerie looking, secluded white house in the middle of a forest, surrounded by tall trees with no one else around.
- A mysterious FBI hideout decorated by dim lightings with no one else other than the main characters in sight.
- The antagonist’s gloomy secret hideout under the protagonist's house that nobody else knows about except the protagonist's mom
- FBI special agent (Lee Harker)
- Lee's single mom (Ruth Harker)
- Serial killer, also satan worshipper (Long Legs)
- FBI leader (Agent Carter), etc
- Scary music
- Loud sound effects for jump scare
- Creepy singing
- Screaming, etc
- Murder
- Case investigations, etc
- Long shot: shows the entire scene from a distance. Often used to show a character in a big setting, or to show multiple things happening at once
- Extreme long shot: shows an extremely wide shot of a large area, e.g. a city. Often used to show how big a place is
- Medium shot: shows a person from the waist up. Often used to focus on a character's action and expression
- Cowboy shot: shows a person from mid-thigh up. Often used in American or old Western movies to show cowboys
- Close up: shows a specific detail very closely. Often used to highlight emotions or important details
- Extreme close up: shows a small detail very closely, e.g a person's eye or mouth
- POV: shows what a character is looking at. Often used to help the audience understand things from the character's perspective
- Over the shoulder: shows a character from the back (shoulder and head) and another character in front of them. Often used to show two characters interacting with each other
- High angle: shows something from a high angle, as if it's looking down on them. Often used to make the character seem smaller or weaker
- Low angle: shows something from a low angle, as if it's looking up on them. Often used to make the character seem stronger and intimidating
- Dutch angle: shows a tilted landscape, so the scene look slightly slanted. Often used to make the audience feel uneasy
- Establishing shot: shows a wide or long shot, usually at the start of a movie. Often used to show the audience where the story is taking place

- Straight cut: a simple transition where one shot immediately changes to the next without any special effects used
- Eye line match: when a shot shows a character looking at something, and the next shot shows what they are looking at
- Shot/reverse shot: when it shows a character looking at something or someone, and then the shot after that shows what they are looking at. Often used in conversations
- Cutaway/insert: a shot that shows something related to the main action, like a closeup of something. Often used to highlight something important or to add information
- Cross cut (parallel cut): when two or more scenes are happening at the same time but in different locations. Often used to add tension
- Flash back: when a scene jumps back into the past to show what happens then. Often used to add background information
- Flash forward: when a scene jumps into the future to show what's gonna happen. Often used to create suspense
- Jump cut: a sudden change between two shots of the same scene. Often used to create a dramatic effect
A text must be SIMILAR enough to be recognised as a particular genre. But it must also be DIFFERENT enough to be new and exciting.
Because:
- It provides the audience with expectations
- It provides the writer/director with a blueprint
- It provides distributors with a target audience
This gives the audience variety to enjoy, also it diversifies the financial risk for the production company.
We can use the Spiderman franchise as an example. As we can see in Spiderman 2004, Tobey Maguire as Spiderman is seen wearing a simple, fabric suit, almost like normal everyday clothes. On the other hand, Tom Holland in Spiderman 2022 is seen wearing an incredibly high tech suit. His suit is obviously better than Tobey Maguire's, as it possesses incredible features, such as: spider legs, can be tough and act as an armor,
A code is an aspect of a text from which the audience can derive meaning. We can do this through decoding or deconstructing the text. Here are the 5 narrative codes:
Hermeneutic codes are clues or mysteries in a story that make the audience curious and keep them watching. These codes raise questions, like “Who did it?” or “What will happen next?” By revealing answers slowly, they build suspense and keep the audience engaged. In the poster above, people might think about several questions that the movie might slowly answer as the audience watches. The explosions and planes crashing helps the audience predict that a war/fight might happen.
Proairetic codes
Proairetic codes are clues in a story that create suspense and make the audience curious about what will happen next. They are usually small actions or events, like a character hearing a strange noise or reaching for a weapon. These moments keep the audience interested by hinting that something important is about to happen, building tension and moving the story forward.
Semantic codes
Semantic codes are hints that help us understand what’s happening in a scene. These hints can be things like colors, symbols, or objects. For example, a red rose might show love, or dark lighting might show danger. Semantic codes give extra meaning, helping the audience feel or understand things without being told directly.
Symbolic codes
Symbolic codes are simple things that stand for bigger ideas. For example, in the picture above, the red light saber indicates that the character holding it is evil and strong. These things help the audience understand the story better without using words.
Cultural codes
Cultural codes in media are signs or symbols that show ideas or beliefs in a culture. These can be things like clothes, music, colors, or how people act, which help explain a story. For example, in the picture above, we can see Islamic symbols mixed in with fonts that look similar to the Arabic letters. This indicates that the picture is leaning to the Islamic culture. These codes help the audience understand what’s happening based on what people know from their culture.
Stages of media texts‧₊˚ð€£ ð¥§‧₊⚘ ❀༉˚.
Media consolidation is the concentration of ownership of our media sources (news, film, TV, radio, video games etc) into the hands of fewer and fewer corporations. It is also when big media companies buy smaller ones, so a few large companies control most of what people watch, read, or listen to. This means a small number of companies have more control over what media people see.
Theory: Curran & Seaton
How is content influenced by the ownership/funding of a media company?
This is a practice we did as a class in our joint classroom notes. We were told to answer this exam question. To answer this question, Mr. Nick advised us to use "Bluey" as a reference to our answer, because we have just learned about the show in class.
Marvel Comics
As explained in the picture above, vertical integration is when a company owns more than one stage of the media chain. Let's use the Deadpool & Wolverine franchise again as an example. The franchise was produced both by Marvel Studios and 21st Century Fox, indicating their collaboration. Disney then distributed the franchise themselves, and later exhibited as well through their own platform (Disney+) and the cinemas.
We also practiced answering an exam question in our joint classroom notes. Mr. Nick told us to follow a certain structure in order to get full points. We also helped each other improve by checking each others' work at the end of the lesson using highlights for different informations.
Cross media convergence is when different kinds of media (like movies, music, and games) work together to promote one product. For example, a movie might also have a video game, songs, and social media posts, all helping to reach more people and make the product more popular.
Heineken partnered up with James Bond in order to be featured in the movie. This is a form of synergetic relationship as Heineken has the chance to become more popular when associated with a well-known character that a lot of people look up to. It's also good to the James Bond company because they earn a lot of money for agreeing to these partnerships. Due to this, they can be featured in more markets in the future.
This is a table showing the advantages of synergy for James Bond and the companies collaborating with them. In conclusion, synergy is good for the James Bond company because it increases awareness and helps make the franchise more widely known. For other companies, they get to make use of the characters from James Bond to promote more of their products.
Critical Reflection
This essay is a critical reflection on how my team used genre conventions, representations, and technical elements to create a clear brand i...
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This blog contains details regarding the platforms that aided us in the process of making our film opening. The whole blog was made by Kelli...
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Here is my classwork on the materials we learned in theory lessons. I referenced my old classwork blogs for this, but altered it a bit. ...
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This blog page is where I will summarize about what I learned in Media Studies class with Mr. Nick. Term 1 Genre ⋆。°✩ Definition of Genre G...


















































